self.imgPlatformWonTheGame.get_height(),
self.imgPlatformFrame1.get_height()
]
+ self.platformLuckyAttackingHeight = self.imgPlatformLuckyAttacking.get_height(),
self.platformWidth = [
self.imgPlatformSand[0].get_width(),
self.imgPlatformGrass[0].get_width(),
self.imgPlatformWonTheGame.get_width(),
self.imgPlatformFrame1.get_width()
]
+ self.imgPlatform = [
+ self.imgPlatformSand,
+ self.imgPlatformGrass,
+ self.imgPlatformGrapevine,
+ self.imgPlatformAfterLucky,
+ self.imgPlatformCastle,
+ self.imgPlatformWater,
+ self.imgPlatformRaftcastle,
+ [self.imgPlatformLuckySleeping, self.imgPlatformLuckyAttacking],
+ [self.imgPlatformBreaking, self.imgPlatformBroken],
+ self.imgPlatformTheEnd,
+ self.imgPlatformWonTheGame,
+ self.imgPlatformFrame1
+ ]
self.dropLimit = 25
if self.dropLimit >= self.platformHeight[self.platformTypeSand] + self.playerHeight:
self.dropLimit = self.platformHeight[self.platformTypeSand] + self.playerHeight - 1
def drawPlatforms(self):
for p in self.platforms:
- if p[2] == self.platformTypeSand:
- self.screen.blit(self.imgPlatformSand[p[4]], (p[0], p[1] - self.cameray))
- elif p[2] == self.platformTypeGrass:
- self.screen.blit(self.imgPlatformGrass[p[4]], (p[0], p[1] - self.cameray))
- elif p[2] == self.platformTypeWater:
- self.screen.blit(self.imgPlatformWater[p[4]], (p[0], p[1] - self.cameray))
- elif p[2] == self.platformTypeGrapevine:
- self.screen.blit(self.imgPlatformGrapevine, (p[0], p[1] - self.cameray))
- elif p[2] == self.platformTypeAfterLucky:
- if p[3]:
- self.screen.blit(self.imgFlagRight, (p[0] + 47, p[1] - 12 - self.cameray))
- self.screen.blit(self.imgPlatformAfterLucky, (p[0], p[1] - self.cameray))
- elif p[2] == self.platformTypeCastle:
- if p[3]:
- self.screen.blit(self.imgFlagRight, (p[0] + self.imgPlatformCastle.get_width() - 16, p[1] - 4 - self.cameray))
- self.screen.blit(self.imgPlatformCastle, (p[0], p[1] - self.cameray))
+ if p[2] in (self.platformTypeSand, self.platformTypeGrass, self.platformTypeWater):
+ self.screen.blit(
+ self.imgPlatform[p[2]][p[4]],
+ (p[0], p[1] - self.cameray)
+ )
+ elif p[2] == self.platformTypeBreaking:
+ self.screen.blit(
+ self.imgPlatform[p[2]][1 if p[4] else 0],
+ (p[0], p[1] - self.cameray)
+ )
elif p[2] == self.platformTypeLucky:
- if p[3]:
- self.screen.blit(self.imgPlatformLuckyAttacking, (p[0], p[1] - self.imgPlatformLuckyAttacking.get_height() + self.imgPlatformLuckySleeping.get_height() - self.cameray))
- if p[3] > 0:
- self.screen.blit(self.imgFlagRight, (p[0] + self.imgPlatformLuckyAttacking.get_width() - 8, p[1] - 11 - self.cameray))
- else:
- self.screen.blit(self.imgPlatformLuckySleeping, (p[0], p[1] - self.cameray))
- elif p[2] == self.platformTypeRaftcastle:
- if self.raftcastleHasFlag:
+ if p[3] > 0:
+ self.screen.blit(self.imgFlagRight, (p[0] + p[7] - 8, p[1] - 11 - self.cameray))
+ self.screen.blit(
+ self.imgPlatform[p[2]][1 if p[3] else 0],
+ (p[0], p[1] - self.platformLuckyAttackingHeight + p[8] - self.cameray) if p[3] else
+ (p[0], p[1] - self.cameray)
+ )
+ else:
+ if p[2] == self.platformTypeAfterLucky and p[3]:
+ self.screen.blit(self.imgFlagRight, (p[0] + 47, p[1] - 12 - self.cameray))
+ elif p[2] == self.platformTypeCastle and p[3]:
+ self.screen.blit(self.imgFlagRight, (p[0] + p[7] - 16, p[1] - 4 - self.cameray))
+ elif p[3] == self.platformTypeRaftcastle and self.raftcastleHasFlag:
self.screen.blit(self.imgFlagRight, (p[0] + 50, p[1] - 13 - self.cameray))
- self.screen.blit(self.imgPlatformRaftcastle, (p[0], p[1] - self.cameray))
- elif p[2] == self.platformTypeBreaking:
- if not p[4]:
- self.screen.blit(self.imgPlatformBreaking, (p[0], p[1] - self.cameray))
- else:
- self.screen.blit(self.imgPlatformBroken, (p[0], p[1] - self.cameray))
- elif p[2] == self.platformTypeTheEnd:
- self.screen.blit(self.imgPlatformTheEnd, (p[0], p[1] - self.cameray))
- elif p[2] == self.platformTypeWonTheGame:
- self.screen.blit(self.imgPlatformWonTheGame, (p[0], p[1] - self.cameray))
+ self.screen.blit(
+ self.imgPlatform[p[2]],
+ (p[0], p[1] - self.cameray)
+ )
if self.aiDebag:
self.screen.blit(self.font.render(str(p[2])+" "+str(p[5])+" "+str(p[6]), -1, (0, 0x57, 0xaf) if self.ai else (0xbb, 0x66, 0x22)), (p[0], p[1] - self.cameray + 16))
if self.aiDebag: