const uint8_t gui_list_ABC[N_ABC+1] = LIST_ABC;
const uint8_t gui_list_abc[N_abc+1] = LIST_abc;
const uint8_t gui_list_123[N_123+1] = LIST_123;
- uint8_t gui_ignore_event = 0;
uint8_t text_tuning[GUI_BUTTONTEXT_TUNING_N] = GUI_BUTTONTEXT_TUNING;
uint8_t text_transpose[GUI_BUTTONTEXT_TRANSPOSE_N] = GUI_BUTTONTEXT_TRANSPOSE;
gui_choice
);
reject_gui_events();
- gui_ignore_event = new;
}
inline void gui_event_name (const uint16_t event)
}
else if (event & BUTTON_Y)
{
- if (gui_ignore_event)
- gui_ignore_event = 0;
- else if(gui_name_pos < N_NAME)
+ if(gui_name_pos < N_NAME)
{
gui_name[gui_name_pos] = gui_name_list[gui_name_cursor];
++gui_name_pos;