self.cameray = 0
self.score = 0
self.sandcastles = 0
+ self.speed = 30
self.items = []
self.playerx = self.sx // 2
self.playery = self.sy * 3 // 4
if self.xmovement < self.xmovementmax:
self.xmovement += 1
self.direction = 0
-
elif key[K_LEFT]:
if self.xmovement > -self.xmovementmax:
self.xmovement -= 1
self.direction = 1
+ elif key[K_PLUS]:
+ self.speed += 1
+ self.screen.blit(self.font.render("Speed: " + str(self.speed), -1, (0, 0, 0)), (self.sx // 32, self.sy - self.sy // 12))
+ elif key[K_MINUS]:
+ self.speed -= 1
+ self.screen.blit(self.font.render("Speed: " + str(self.speed), -1, (0, 0, 0)), (self.sx // 32, self.sy - self.sy // 12))
else:
if self.xmovement > 0:
self.xmovement -= 1
self.reset()
while True:
self.screen.fill((255,255,255))
- clock.tick(40)
+ clock.tick(self.speed)
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()